entry=x,y
	Marks the entry of the level. Pacman sits on a portal on this place.
	Every level needs an entry!
	x: X-position
	y: Y-position
exit=x,y
	Marks the exit of the level. A Portal with 'magic smoke' will appear there.
	Every level needs an exit!
	x: X-position
	y: Y-position
bar=x,y[,rotation=0]
	Create a 'platform'.
	x: X-position
	y: Y-position
	rotation: 0 for horizontal, 1 for vertical align
dot=x,y
	Create a dot. Mostly you should use the 'dots'-command instead
	x: X-position
	y: Y-position
dots=n
	create n dots on the last created bar. starting on the left if n is positive, on the right if it's negative.
	n: number of dots, positive/negative
ghost=p[,d]
	create a ghost on the last created bar.
	p: start-position of the ghost. -1 is the left side, 1 is the right side, floats are possible!
	d: directionn. -1: moving to the left, d=1: moving to the right. If this parameter misses, the ghost will move towards the farer end of the bar. if he's exactly in the middle he will move to the right.
jumper=x,y
	Create a jumper on which Pacman can jump hiiiiiigh.
	x: X-position
	y: Y-position
pill=x,y
	Create a pill (big blinking dot). If Pacman eats it, he is able to eat ghosts - for a few seconds
	x: X-position
	y: Y-position
capsule=x,y
	Create a capsule. If Pacman eats it, he is invisible and invulnerable for a few seconds.
	x: X-position
	y: Y-position
meditkit=x,y
	Create a medikit to heal Pacman.
	x: X-position
	y: Y-position
fruit=x,y
	Create a fruit to gain extra-points.
	x: X-Position
	y: Y-Position
door=x,y,type[,rotation=1]
	Create a closed door. Find the (right) key to open it!
	x: X-position
	y: Y-position
	type: integer, specifying the sort of key this door belongs to.
	rotation: 0 for horizontal, 1 for vertical
key=x,y,type
	create a key to open doors.
	x: X-position
	y: Y-position
	type: integer, specifying the sort of door this key belongs to.
movablebar=x1,y1,x2,y2,id[,rotation=0]
	create a bar that can be moved with a lever.
	x1: X-start-position
	y1: Y-start-position
	x2: X-destination-position
	y2: Y-destination-position
	id: number of the group this bar belongs to. Needed to give a lever a target.
	rotation:0 for horizontal, 1 for vertical align
lever=x,y,id[,state=0]
	create a lever that can move bars.
	x: X-position
	y: Y-position
	id: specifies which bar(s) will be moved by this lever.
	state: 0 for left side, 1 for right side




